In your Mod Organizer 2 install folder, locate and open the Mods folder. Navigate to the TexGen Output directory and activate it. Rename the folder DynDOLOD-32382-2-87-1605704222 to DynDOLOD and delete the archive file DynDOLOD-32382-2-87-1605704222.7z. Mod Organizer 2.0.8.3b, which is the current version, will not install DynDOLOD Resources SE 2.30 Core required files, and this means that DynDOLOD TexGen and DynDOLOD 2.31 Standalone do not work. Refresh Mod Organizer 2 (F5) and it will appear at the bottom of your load order. In your Mod Organizer 2 directory, locate and open Mods. Check the box next to Create files in mod instead of overwrite. Create a new folder called "Bash Patch" In Mod Organizer 2, press the Executables button and select Wrye Bash; In the 'Create Files in Mod instead of Overwrite' drop down menu, select "Bash Patch" Select "Apply"and Close the window. MO2 difficult problem - posted in Skyrim Technical Support: Hi guys! Cut (CTRL+X) the DynDOLOD_output folder and paste it (CTRL+V) to Mod Organizer 2\mods. It's hard to say what could be wrong, when I don't have personal experience about NMM in this case. It is imperative that you have at least some knowledge and familiarity with Mod Organizer 2, Cathedral Asset Optimizer, LOOT, Nemesis, The Creation Kit, xEdit, zMerge, Wrye Bash, zEdit, xLODGen, and DynDOLOD prior to starting the guide. In Mod Organizer 2 click on add mod button Browse to NOLVUS\ARCHIVE\5_VISUALS\5.2_LODS\HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849.zip and select OK Fill informations as shown and click on Manual Nexus Mod Manager (NMM) or Mod Organizer (MO)? Go to Your Modding Folder\Tools\DynDOLOD. As such, I made a large mistake in my testing: When I changed the game's graphical settings, I neglected to remember that Steam's Skyrim launcher edits the .ini files located in My Documents, but Mod Organizer 2 launches from its own protected .ini's. I recently ran into a problem with Mod Organizer 2 - I run it with Fallout 4 ( I use very little mods with FO4 but enough to run it with MO2), but recently I had to delete my MO1 (ran it with Skyrim) because the new EU Data Protection Regulation doesnt let it work properly. The icon looks like a pair of cogs. For anyone curious, I used Vortex when I first started modding, but quickly switched to Mod Organizer 2, which I definitely prefer. Feb 19, 2017 @ 8:46am I am using Mod Organizer with DynDOLOD, so I have never created those files with NMM. MOD Installation. Place it below the PATCHER OUTPUT separator and activate it. All rights reserved. Feb 19, 2017 @ 8:41am Nexus Mod Manager #4. I used TexGen and DynDOLOD for the trees, and while they look amazing, I do have one issue. Browse to NOLVUS\TOOLS\DynDOLOD\DynDOLOD\DynDOLOD_Output\DynDOLOD_Output.7z and select OK. Once DynDOLOD is done, click Save and Exit. Run DynDOLOD using Mod Organizer. (Not a mod manager, but a requirement if you use Mod Organizer 2) Microsoft Visual C++ Redistributable – this is a dll file that is used by many programs. I think you need SSELodGen but i never used that tool so if someone can help i would greatly appreciate it. Dommo. DynDOLOD Billboard Issue - Sleeping Giant Inn - posted in Skyrim Special Edition Mod Troubleshooting : Im having an issue with two trees as a result of generating LODs. In Mod Organizer 2 click on add mod button. Click the Executables button at the top of the main Mod Organizer window. Refresh MO2 and activate the Bashed Patch mod. Select Wrye Bash from the list. Ilja. DynDOLOD64 Make sure DynDOLOD64.exe has been added as an executable in Mod Organizer 2. #3. Create a new folder called Bashed Patch. Ive used xLodGen successfully for all assets it pertains to. The Executables button at the bottom of your load order check the box next to Create files Mod! 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